Upper Mississippi River Valley 4x
A downloadable mod
Upper Mississippi River Valley (PC Only Map 4X) Version 2.1
Welcome to Upper Mississippi River Valley. This is a fictional 4x map based on the northeast region of Iowa.
- Corn Dryer is inbuilt in map produces dry corn from corn, NEED to OWN LAND for use.
- Custom harvestore is inbuilt into the map and produces silage from grass/alfalfa/clover/chaff, NEED to OWN LAND for use.
- Whiskey, Beer, Wine, Ethanol, Chips, Soymilk, Pasta, and Oatmeal custom productions are included in the map.
- Map has two new crops, Alfalfa and Clover, which can be mowed as grass and baled, food for animals. Credits to Lancyboi.
- Custom crop textures for corn by AW Modding, Wheat, and barely destruction by SeriousMods.
- Corn and Soybeans can now output cornstalks and bean straws which can be baled and sold for extra bucks.
- Working traffic signals, script by Achimobil.
- Map has Custom Geo inbuilt. Corn and Soybeans can be planted in spring and harvested in winter.
- Map has additional ground textures and can be used in paint mode.
- Custom lighting added, orange sunrise and sunset, darker nights.
- Map has 63 arable lands, ranging from medium to large, and a few meadows.
- Custom flat bottom grain bins added across farms and NEED to OWN LAND for use.
- Custom Iowa license plates added.
- 7 custom farm areas on the map with 9 dairy barns and 3 pigsties. Need to buy land to own.
- Added Anhydrous Ammonia as a new fertilizer type. Propane added.
- 2 Fire Stations are added to the map with animated doors.
- All farms have fuel triggers. I left out the house trigger so players can add their own triggers.
- 10 sell points included and vary for each product. Train silo and train sell point added.
- There is a John Deere Dealership, There are dealer vehicles that can only be used as demo equipment.
- There is a bulk feed shop for buying seeds, lime, herbicide, fertilizer, anhydrous, and propane.
- Added sell point for chaff. Sell point also takes Silverrun DLC map products.
- Added custom sounds across the map. Various buildings have smoke effects.
- Multi-Terrain Angle installed, using 32 angles.
- Map is completely Error-free and just a few small warnings that are harmless.
Note: Read below for a link to the Build Your Own Farm Version.
Version 2.1
- Fixed terrain shader issue with game version 1.9.1
Version 2.0
New Changes:
-Soybean Straw and Cornstalks can now be added to mixer wagons to convert into regular straw for animals (can be used for bedding or TMR).
-Added additional farmlands to be purchasable on the map, now increased to 81 in total.
-Changed the Alfalfa and Clover growth cycles (matched to base game Grass crop). Alfalfa and Clover will regrow after harvest and will yield more than grass.
-Updated the tedding, and windrow effects for Alfalfa and Clover (previously they were using base game grass effects).
-Updated soybean straw texture (previously it was used the same as corn stalks).
-Added crop destructions for Canola, Oat, and Soybean.
-Added Bale Trigger for All Fermenting Silos to take in bales directly.
Bug Fixes:
-Fixed issues with mixer wagons, they can take alfalfa, clover, bean, and corn straw now to create TMR.
-Fixed issues with fields 44,49,50,56 where the AI plants crops even though owned by the player.
-Fixed issues where some types of tall weeds cannot be plowed or mowed.
-Fixed issues where crops from the corn dryer and harvestor multiply every day.
-Fixed issues with the new Gowiel DLC not working with maps bale types and with game update 1.9.
-Reduced the custom sound values to a bit low in the city.
Note: New Save is not required, however, if any of the above changes do not reflect or have mod conflicts, please consider a new save game.
If you think I deserve some reward for my hard work, please buy me a coffee or a drink. It's not mandatory at all.
https://www.paypal.com/donate?hosted_button_id=5J9JG4UCBJPD2
Any donations however small are always very much appreciated & this would be an extra motivation for me to bring better maps to FS 22.
If you like my work please share. Thank you!
Note: The map is originally made by DR Modding for FS17, Map is completely redone by DJ Modding for FS22.
Note: I do not take complete credits for the models/objects as a few of them are from Fs19 maps where I did convert to FS22, make changes to models and textures.
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Link to BYF version 2.0 -
https://djmodding.itch.io/upper-mississippi-river-valley-build-your-farm-edition
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Credits:
Map Models & objects: Giants Software, CCS101, DR Modding, MRG Mapping, Lancyboi, MB Farms, Central Ohio Modding, AW Modding, Seriousmods, Louisiana Mapping, HD Modding, Dyjo modding, Piotr75, Bradley Bronestine, Pascal Fs Modding, BUBBER DRUMM, TeamRheinlandpfalz, Markus, Wowek12, TFSGROUP, BZH, Schultz Modding, Txzar Mapping, CBJ Midwest Modding, NoCreekFarms, NEFG Modding, Antler22, CSA Modding, ShowMeDirt, PM-Modding, RW Modding, Fatian and TSM, blueweb, Rory Kain, bhModding, North Simulation, cjwilksy, IB055, ThompsonM06, Fendt512, Basti_66, Amy Hertzler, Eric Borman, Edwards Modding, and Piesel.
Scripts: LS-Modcompany/kevink98, modelleicher, Schluppe, Achimobil, Ifko nator, Andy, LKX/Stegei, GTX, Sven777b, Evgeny Zaitsev, TracMax, CCS101.
- I apologize if there are objects on the map that are not credited properly. Please drop me a message so that I can update credits. I would always credit people's work properly.
- I would always be grateful to Will(CCS101) for helping me with my maps, scripts, and much more when needed.
- I would always be grateful to CCS101, DR Modding, MRG mapping, Serious Mods, Txzar Mapping, Lancyboi for letting me use models from their maps.
- I would always be grateful to Klutch Simulations, DjGoHam Gaming, The FarmSim Guy, Farmer Klein, Argsy Gaming, 82 Studio, Farmer Cop, Kederk Farms, Virtual Farmer, FSClub, PrestigeWorldWide, Trucket Matzy, Mighty Mike Farms, Dr Drulia, Drive53 gaming, Wademitch for the support and map reviews.
I would like to thank you for your time. Hopefully, you will enjoy playing this map as I do. Please report to my FB page for any issues.
https://www.facebook.com/DjModding571
Required Mods:
This is the Edit of base game trailers (mod) to carry Anhydrous and Propane, although there might be some great mods around.
https://djmodding.itch.io/fs22-trailers-edit-by-dj
More Trees:
https://www.farming-simulator.com/mod.php?lang=fr...
More Productions Possible (120):
https://www.farming-simulator.com/mod.php?lang=fr...
More Animal Husbandries Possible (64):
https://www.farming-simulator.com/mod.php?lang=fr...
Optional Mods:
Note: Please use only use one version of Precision Farming
FS22 Precision Farming DLC Anhydrous Ready:
https://collins-custom.itch.io/fs22-precision-farming...
Anhydrous Ammonia Pack:
https://collins-custom.itch.io/anhydrous-ammonia-pack
Auto drive for UMRV:
https://the-autodrive-creators.itch.io/umrv
YouTube Link:
Status | Released |
Category | Game mod |
Rating | Rated 4.9 out of 5 stars (47 total ratings) |
Author | DJ Modding |
Tags | djmodding, Farming Simulator 22, umrv |
Download
Click download now to get access to the following files:
Development log
- Updated to Version 2.1Apr 27, 2023
- A Huge Thank youFeb 07, 2023
Comments
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The detail rivals official Giants-made maps, even exceeds in areas. But none of the AI can reach the sell points that have been put in far-off hard to reach places. It's just too frustrating babysitting delivery drivers.
use autodrive from herehttps://the-autodrive-creators.itch.io/umrv it's work perfectly
Is there a dedicated place somewhere for placing silos, or do I need to requisition some field somewhere for them? Can't seem to find any silos placed by default either, other than the train silos...
i love the map but im only having one problem, i cant switch between tools. like i cant switch from my tractor to a seeder. is there any work around or did i miss something. TIA
were i can have the John Deere Dealership
I have had a few mod conflicts with this map I love this map hope it get's a update down the road
how can i get rid of the old hay wagons on the map it won't let me delete them
Looking like this map has a ton of issues
Some buildings does not have collision
i cant ted up alfalfa or clover barely can you fix that?
Since I am on a low-end PC, I do see some texture issues near the dealer. If I turn my graphics up, the textures goes into panic mode. Please fix that!
P.S. After all, it's a good map!
i can only play the build your own farm version, ive downloaded all mods listed for the 4x version but i cant start a career in farm-manager mode. im new to PC gaming so any help would be greatly appreciated please
Is there a way where i can remove a prebuild farm to build my own?
You have two options when it comes to this.
First option being download the UMRV (Build your own farm) edition. Honestly this is the best and easiest way to make your own farms on this map, however all of the farms will be blank, so if you want to keep the others as they are in the original map for detail sake, then use the second option.
Second option is to learn how to use giants editor to remove the buildings you do not want on the farm you're using. You will also need to understand how to find and remove stuff in the placables.xml if you intend to remove any of the animal pens or straw blowers.
Nice map, water has flickering issues when looked at at certain angels. Also, you need to make the fermenting silo a placeable can because some farms don't have them.
Does need a updates from the sound of the other comments
I can't get the new save to load past 85% in single player. But it loads in multiplayer but I don't have a farm.
I am having this same problem too! it really sucks since this looks like a really fun game to play on. I've downloaded all the mods that were required but its still stuck on 85%
I figured it out if you create a multiplayer server on this map you get all the farms and you just have to play in multiplayer.
Mod conflict
just moved entire operation to century farms and the milk trigger doesn't work :/ any suggestions on how to troubleshoot. at this point i might even attempt to learn giants editor to investigate. really killing me
I am having a couple issues with pigs at Dry Creek Ranch. The pigs visually appear in random places on the map (for example in the middle of field 7, 26, etc.). Also, when I try to sell pigs at the Animal Dealer, the trigger only links to the Dry Creek Ranch pig sty. It seems like the pig sty is covering a very large portion of the map for some reason.
Great Map. Like it a lot. But how do i reach field 40?
when driving over the inbound scales at suncorp something is stopping my truck like it’s hitting something
hi i have a Major bug issues when i bought from the store a TLX truck, Trailer, and 2x Tanks to fill with fertilizer and seeds i was driving back to my farm and my truck and trailer was flying after going though the stop lights. My Log is clean of any mods issues if you find a fix let me know.
That is not a mod conflict. Rather, the map is set up with invisible walls at stop lights so you can't plow through ;)
hi so when the traffic lights change will the invisible will disappear (just for red lights)?
Yes, when the light is green, the invisible wall will disappear!
Does this map have earcorn on it?
Hey guys,
anyone else having this weired lagging/stuttering issue? (Not shader caching after a settings change!) When you drive up and down in the same spot, every like 50 meters, there is about half a second with some noticable stuttering. I am running an i9-9900KF @ 5.1 GHz and a RTX 3090, performance obviously is great in any other game or map on FS22.
BR
Is anyone else having an issue with the grain dryers only showing the amount of corn and dried corn in them? Even though you can load other crops like soybeans, wheat, etc.
Hi I have the same problem.
same here
Same issue loading wheat into main silo. Grain does not show as being in my silo.
Seems to give "No more Interval timers" error in the console and if you try to save it's just stuck there. Shame :|
No other mods except the ones required and anhydrous.
EDIT: Looks the No more interval timers is not related to the map, but the saving problem is only on this map, quite odd.
Is there a way to upgrade/update the silo textures? They look blocky compared to most everything else on the map.
I think that has to do with the traffic signals.. when it's green you can go.
Great map. Not a fan of the color of the water. Seems like transmission fluid or toxic waste. Sorry.
We tried to put down additional pens for animals and it says that we cannot. Can you only use the prebuilt animal facilities in the map. I suppose this could be a rogue mod doing something.
In real life Iowa is to the west and Wisconsin it to the east.
Are you using the More Animal Husbandries Possible (64) mod that is linked above that will allow you to put down more pens
Interested in this very much, So I installed it. when i entered the game though none of the parking lots have pavement its all water and also water in all the low lying areas?
Same issue here
Is anyone having the issue of buying a production point “in town” but when you driver items they just sell off? We are playing a multiplayer but only one farm.
hello everyone! Does anybody has the issue with harvest contracts?
We’ve launched multiplayer and we got only 2 contracts at the start, after it all the npc grown crops got rotten without any contract call. Also we’ve noticed that we do fertilizing contracts every month of the year in some fields 5-6 times a year…a bit tired of it already🤪 what could be a problem?
We use basic precision farming, lime contracts, renew contracts and delivery contracts mods on the server.
Does anybody face the same issues with contracts, guys? Really love the map, and disappointed by such issues.
Hi! I am playing same map. I suggest to download mod Better Contracts where You can adjust lot of things. Feature You are talikng about is "Lazy NPC" feature in that mod, where You can put all NPCs to be lazy and give most of works to contracts. I recomend to download it directly from GitHub, since version there is more recent than in Modhub.
TIP: all new contracts are generated in first 10-15 min. of first day of the month after midnight. Sometimes NPC "decides" to do it itself and contract disapears before You can accept it.
Thank you very much, KingArthur. Will give it a try. Hope we get some harvest contracts:))
this has not worked for us, using better contracts. Many good fields still go withered.
The new Giants patch is conflicting with your map. Will there be an update to work with the new patch?
FS22_UMRV_4X.zip\maps\mapUS\shaders\terrainShader.xml
At the end of the getPatchCoords method in the terrainShader.xml there is this line:
return pos + instanceData.xy;
Add in the following line directly above it:
pos *= instanceData.w;
So it should look like:
pos *= instanceData.w;
return pos + instanceData.xy;
No doubt DJ Modding will release an update at some stage. This problem will exist for all modded maps prior to 1.9.1. Opening and saving in the latest Giants Editor may also fix it (I assume, I haven't tried).
Opening and saving in the new GE did not fix it. As not all people are willing to edit their xml, the message was more to see if a patch by DJ Modding would be coming.
So everyone with a decent pc has to play a low quality map because of your cheap pc. Upgrade your pc. It is just fine on mine.
Hello, im really loving this map so far. But it seems that the harvest contracts are to tight or something. Done 4 harvest contracts and all 3 contracts got stuck at 99%. It was field 1,45,12
Hi! I am playing same map. I suggest to download mod Better Contracts where You can adjust success %. I recomend to download it directly from GitHub, since version there is more recent than in Modhub.
Better Contracts
Hello, Thank you for the advice. I installed it yesterday, and this works great!. Have a nice day
Hi, not sure if anyone else has had this problem, but bale wrappers do not work for me.
any plan for adding maize plus option on the sillage silo (blue silo)?
Hi, thanks for creating a lovely map. In version 1 it was possible to store corn stalks and bean stalks in a silo but that does not work in v2. Is this intentional?
It does get stored but it just doesn't show as being in the silo under stored products. I fixed my copy by taking the needed lines from the V1 placeables grain dryer xml for the associated farm and putting it the V2 xml. I am not sure if this was intended and I know this may not answer your question but wanted to at least let you know it can be stored. If you go to the silo after dumping it should pop up as a selectable output.
Thanks, that's at least a way around my problem. Thanks a lot :-)
I also want to add that the mod "Upgradeable factories" does not work with this. I copied the xml files from v1 to v2 but I just got "no spare capacity for corn stalks" until I disabled "Upgradeable factories"
i notice on 44 buy area if you buy the field it doesnt change the 44 color until you buy the whole chunk of forest and the rest of the map area combined with that
funny bug, i was harvesting soy beans in the snow, once I was finished and drove into a snowless shed, it dumped about 50k of straw on the shed floor haha.
This is a Giant's issue, not a map issue. This will happen on every map. I discovered while playing elm creek shortly after release.
Ooooh yeah ok filltype on filltype
Does anyone know how to delete this wagon with the two bales in it (decoration). I can't delete or see it in the Giants Editor.
This is on circle farms. I deleted the stock building and put my own, so it looks a bit different.
Any help is appreciated!
Also, thank you DJ for bringing this map to FS22.
Nevermind, found it.
For anyone else that wants to delete it, it's in \FS22_UMRV_4X\maps\mapUS\placeables\animals\cowBarn1Farm3.i3d
Thanks so much for the map mate, having a blast.
One bug I've noted - Circle Farm grain bin it refills itself lol, took out 46k of grain and it reappeared.
it also doesn't show how much is stored.
That's also happening with me. Same thing with the hay silo.
i had a case ih 8250