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I know you’re on break right now, if anyone that sees this and knows how to fix the custom animal pastures having canola instead of grass lmk. I tried looking for it and couldn’t find anything as far as a fix. 

wish it looked like montana not the midwest

10/10 map, one of my favorites. Awesome map.


I've encountered one error when running this map with realistic livestock. It seams the animals don't want to reproduce. it always says there is no suitable male (very modern problem to be fair) in the pen. Just thought I'd report it incase anyone else is experiencing the same issues. Don't expect you'll fix this per say, but if you did it would be amazing.

(+1)

" There is no suitable males" means you haven't bought any Bulls.

Playing the same map and I haven't encountered this issue, one of my cows is expecting twins.

Should've mentioned. I have purchased males. It mostly happens for chickens. Not sure if its Realistic Animals or the map. But chickens work on other maps with no issue for me. I'll try placing down a new coop. Maybe the coop is causing problems. 

Ahh, I've not got to chickens yet, so you could be right. I just assumed cows... my bad.

You're good, I should explained more haha

(+2)

I'm not getting the meadows to work either. I even re-painted the pastures with regular meadow grass which has worked on other maps with this issue. Not sure if it's a file issue? Otherwise it's an absolutely incredible map. Only other thing that has been an issue is there are a lot of signs close to the roads at the farm by the whiskey factory I bought. Not a huge deal. I just knock them all over 1st time through on reload and don't worry about them after lol.

What does the Meadow percentage in the cow feed mean ?

(+1)

It counts as grass/hay in the cow feed but meadows are bugged right now and always stay at zero

Okay thanks

(+3)

I definitely agree that this is the best map on FS25 right now and I know a lot of others agree as well.  I worry because there hasn't been an update in a while and there are some conflicts with mods we need like better winch etc.  Hopefully the creator is still updating this one and hasn't moved on to other projects.  I don't blame them if they do because I know it gets old trying to hammer out the little things but unfortunately, as much as I love the map, there are issues causing me to use others until it is fixed.  Honestly tho- this is the best map out there in terms of the build.  

(3 edits) (+3)

Awesome job on this DJ and team. This has got to be by far the best map for FS25. I'm very impressed with the level of detail and realism. The custom productions and real life logos and brands are nice touch. 4x is the perfect size. 

I've only had a few minor issues so far like the meadows bug and ethanol plant but that's to be expected with a brand new map, I'm sure they will be addressed with updates. 

Any chance you could add lavender as a crop (Gnadenthal map By: Iron Thunder has the necessary files. I'm sure he wouldn't mind copying them if asked)?

Keep up the great work and I look forward to seeing what else you guys cook up! 

(1 edit) (+1)

Possible to adjust collisions on some of the decorations around sell points? Even without AutoDrive the decorations around 'Iron Ridge Grain' clip larger trailers.
Larger/longer dump trigger zones would benefit many of the sell points.

Sleep trigger for Snowcap Hollow Farm residence does not work.

anyone else have the issue if u have too many placeables or vehicles the textures on the buildings and dealer vehicles etc become pixelated?


other than that my favorite map 11/10

(4 edits)

Not personally but it's likely your PC is hitting its limit. This map is very demanding. Others have lowered their graphics settings or upgraded their hardware.

You could also try removing some mods especially ones that add new fill types or large scripts like CP or AutoDrive.

Resetting your shaders cache and flying around the map to reload them might help too. 

having an issue with the vehicle shop and any place able shops not being able to repair or change vehicle options 

I had this issue too, for me, it was a mod conflict. I've racked my brains to remember which mod, but alas I cannot. It was certainly a mod related to vehicle enhancement (or perhaps a pickup truck), if that's any help.

(2 edits)

This issue is not specific to the map.

I had this issue with that vehicle shop storage mod and the major service mod. The two mods are not compatible because they use the exact same menu. I removed the shop storage mod and the repair menu worked again. 

(2 edits) (+1)

i have increased densityMapHeightTypes to 256 (from 63) on this map to allow more TP materials etc. If anyone or author is interested on the quick process let me know.

This will allow mods like Additional Filltypes or Custom Default Types, to load alongside Montana's and base games filltypes that have a densityMapHeight (i.e dumpable filltypes). With 0 mods and just Montana plus base game you are already close to the limit.

I would love if map makers had this in mind when making maps and initially raise the limit, as well as increasing the fruitType limits as well.

I'm very interested in finding out how to increased densityMapHeightTypes to 256.

(4 edits) (+1)

Let's stick to 128 types for this method.

  1. Convert "maps/data/densityMap_height.gdm" to PNG using Giant's GRLE converter, delete the original from the map folder. (Attention: Path may vary)
  2. Edit i3D with a text editor, search for densityMap_height and note the fileId noted at the beginning of the line
  3. If the file is listed as densityMap_height.gdm, then this must be adjusted to densityMap_height.png
  4. Look for terrainDetailHeight, this must have the same ID as the densityMapId attribute as the fileId from step 2

example:

<DetailLayer name="terrainDetailHeight" densityMapId="339" numDensityMapChannels="12" compressionChannels="6" cellSize="8" objectMask="16711935" decalLayer="2" materialId="135" viewDistance="75" 

numDensityMapChannels="12" and compressionChannels="6" means the map currently has 64 heightTypes (basegame+Montana no other mods uses up almost 60 of those. So mods like Additional Filltypes add 10+ and thus we hit the limit which you will see in log after loading a map in game.


5. the following entries are now adjusted within this line:

beforeafter
numDensityMapChannels="12" numDensityMapChannels="14"
compressionChannels="6" compressionChannels="7"
combinedValuesChannels="0 6 0" combinedValuesChannels="0 7 0"
heightFirstChannel="6" heightFirstChannel="7"
heightNumChannels="6" heightNumChannels="7"

Must save the i3d in text editor after changes^

6. Now. Look for the following entry in the file densityMapHeightTypes.xml (preceded by a map_ or the name of the map).

<densityMapHeightTypes firstChannel="0" numChannels="6">

edit to

<densityMapHeightTypes firstChannel="0" numChannels="7">

7. Load map in Giants Editor, check log for errors. If successful (no errors) save again. Then you have a new densityMap_height.gdm and the PNG in “maps/data” can be deleted.

⚠️ Lots of mods include the line above unnecessarily in their own map_densityHeightTypes.xml now that Giants allows you to load that file with any mod via modDesc. Such mods are "Small corn dryer", Grape Production, etc contains its own densityMapHeightTypes.xml, which resets the changes made above! You need to simply go to your mods folder and search "densityHeight" and you will see which mods have that file, every map will have it 99% so ignore those, look for single use mods that have it and check if that line exist, if so change it like so:

<densityMapHeightTypes firstChannel="0" numChannels="6">
to
<densityMapHeightTypes>

No need to define the basegame numChannels of 6. This will override the 7 we set. You only need to check and do this for mods if you are still getting an error of you running out of height Types when using something like Additional FillTypes. Or simply remove mods (that arent maps) that have a map_density file if you are having trouble. Such mods you will see are things like Compost addons, or any new crop/material that adds a filltype that can be dumped on the ground(Lambo's "Metal should have been basegame") for example. Most dry corn mods(Montana has drycorn already but not sure if it's dumpable) and any mods with TP/Mining materials. We can now enjoy all of them, but they dont need to resetting the base game num of channels if we want them all at the same time on any map.

I will release my script eventually that will make all of this easier once i work out a few bugs. for now the script only works when packaged with the map, i want it to be standalone.

Good luck, and enjoy. I am currently on Montana with Terrafarm + additional Filltypes and im digging the shit out of it haha. Best map for sure.


Thanks!  Works great.

Hey Dj good work with the map looks great. I am running a dedicated server with 6 slots, one for each farm. On setup up of the server I tested mods for errors, warning and issues to keep the log clean. I first started having an issue with the automated restart, shutting down the server but not restarting it. I thought it was a server issue. Then while streaming and playing with 6 players we have had multiple crashes. So I kept all mods and just change the map. Now the automated restart works and no crashes. I hope this helps, and I look forward to getting back on the map after an update.

Regards

Crofter   

We're using an 8-slot on G-Portal with 30+ mods and have not had 1 issue yet.

This was AFTER we switched from VeryGames hosting that was doing the same thing - constantly crashing. If you're with them hope you can get a refund.

You might want to read my comment again. The server in question was a nitrado one since Very Games is using the best server equipment  out of everyone I doubt your findings. Also the fact that once removing just the map and replacing it with another the server functions returned to normal with no crashes. The other possibility is its a game issue but if this was the case then the server should of continued to have issues.

Regards

Crofter 

oh jeez...
1. CPU is 1/3 of the hosting picture - you'll likely never get the full infrastructure picture of a hosting company - check the ISO layer model and work your way up from there if you should choose to compare. Citing a CPU comparison is not a basis for 'performance' - sorry bud! Not all of us fall for marketing gimmicks.
2. As stated in my OP we were crashing constantly with the VeryGames hosting, only after switching to an 8-slot G-Portal with the identical modset similar to your own situation did we experience better performance and no crashes. Can provide logs and data to support this.

I understand your point that after changing the map you had no issues; what map did you switch to? Was it identical in scale to Montana 4x? Please don't say it was vanilla Riverbend and expect that it's a 'map issue' to be taken seriously.

Do you understand that your issue is not replicated on other hosting services? I just might be something else than the obvious.

Look Poncho

Again you failed to read what was written. I said that very games was using the best (EQUIPMENT) which is a fact for the Cpu the rest will be dependent on your setup criteria. So its not a marketing gimmick as you would like to make out. I have had alot servers with nitrado, gportal and very games and in my opinion gportal is the worst lots of server issues and bad customer service waiting on average 1-2weeks to have issues resolved. The best server experience I have had is with very games only ever had one issue and it was resolved in the same day but as with most things quality comes at a price hence why i am currently using a nitrado server. Sponsoring all the big youtubers to have your name plastered everywhere would not be sales gimmick lol. Anyway back to the point this was a nitrado server. I carried out a controlled test purely switching Judith plains for schwesing bahnhof and issues went away. This would then point to the 3 possibilitys the map, the save game and the actual game. Now after getting the 1.10 update I am pretty sure the issue was the game because there was crash fixs and multiplayer fixs. The whole point in sharing my findings here was so Dj was aware incase it was a map issue. I am from Scotland I don't need a Poncho lol

Regards

CROFTER
 

(1 edit)

So the problem was you and not the map - glad you sorted it out mate! Well done - you did it!
(Clearly read what was written by you: QUOTE:
"Now after getting the 1.10 update I am pretty sure the issue was the game because there was crash fixs and multiplayer fixs")

Hopefully the rest of the world didn't miss any other of your own issues or like an umbrella. So just curious; in Scotland when it rains - do you take cover or just stand there getting soaked?

Keep your powder dry mate - stay safe; cheers

(+3)

Having a great time on the map, for myself a few minor issues but most of the time a mod conflict or a restart is needed. I was wondering if you would consider creating a stand alone Corn Dryer to purchase. I really like the farms you've included but I also like to create my own. Thanks DJ!!

(4 edits)

The propane add-on corn dryer pack from 3rd party, the ethanol plant on modhub and the anhydrous add-on from itch are conflicts are found I found so far that will prevent the map from loading. They must use the exact same fill type I'm guessing because I have other corn dryers that work but use similar however different fill types. 


I'm wondering if you were to tweak the fillType ID of the fill type in the affected mods, if that would allow you to use them together since it would technically be a different fill type.

(2 edits)

no the problem is that those mods have a densityHeightTypes file and push past the limit for the map. Also some set the channels to 7 unnecessarily. You can make them compatible, but there are steps and recommended for advanced users/modders to rectify. 
I will take a look at the anhydrous addon tho - do you have a link for that?

(+1)

The effort has not gone unnoticed, really excited for more new projects as well as additional development with this map. The new fill types have been a great way to add depth and fit into the map very well thanks to the distinct supply areas. Two things I would appreciate you expanding on in a reply. Firstly, I have been messing around with the anhydrous fill type by making a unique equipment specifically to handle the fertilizer application. In Precision Farming, as you know the application of fertilizer is handle on a Nitrogen scale of 12 levels of KG/HA. Anhydrous is not recognized as one of the four (solidfert, liquidfert, manure, liquidmanure) and thus doesn't prompt the PF mechanic of spraying the correct level of KG/HA for that desired crop. I know you put a lot of effort into adding this new fill type, evident in the farmer supply co. building a badging on it's associated tank. Additionally, with there being so many different fill types (crops, bales, production products) could you define the different fill types that exist in this map on the itch.io page for the map for the community documentation. Thank you so much if you see this, exceptional execution and once again, your hard work hasn't gone unnoticed (except to the laymen). DJ I am hoping you see this message and respond to it. Thanks :)

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