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Awesome job on this DJ and team. This has got to be by far the best map for FS25. I'm very impressed with the level of detail and realism. The custom productions and real life logos and brands are nice touch. 4x is the perfect size. 

I've only had a few minor issues so far like the meadows bug and ethanol plant but that's to be expected with a brand new map, I'm sure they will be addressed with updates. Any chance you could add lavender as a crop?

Keep up the great work and I look forward to seeing what else you guys cook up! 

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Possible to adjust collisions on some of the decorations around sell points? Even without AutoDrive the decorations around 'Iron Ridge Grain' clip larger trailers.
Larger/longer dump trigger zones would benefit many of the sell points.

Sleep trigger for Snowcap Hollow Farm residence does not work.

anyone else have the issue if u have too many placeables or vehicles the textures on the buildings and dealer vehicles etc become pixelated?


other than that my favorite map 11/10

Not personally but it's likely your PC is hitting its limit. This map is very demanding. Others have lowered their graphics settings or upgraded their hardware.

having an issue with the vehicle shop and any place able shops not being able to repair or change vehicle options 

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i have increased densityMapHeightTypes to 256 (from 63) on this map to allow more TP materials etc. If anyone or author is interested on the quick process let me know.

This will allow mods like Additional Filltypes or Custom Default Types, to load alongside Montana's and base games filltypes that have a densityMapHeight (i.e dumpable filltypes). With 0 mods and just Montana plus base game you are already close to the limit.

I would love if map makers had this in mind when making maps and initially raise the limit, as well as increasing the fruitType limits as well.

I'm very interested in finding out how to increased densityMapHeightTypes to 256.

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Let's stick to 128 types for this method.

  1. Convert "maps/data/densityMap_height.gdm" to PNG using Giant's GRLE converter, delete the original from the map folder. (Attention: Path may vary)
  2. Edit i3D with a text editor, search for densityMap_height and note the fileId noted at the beginning of the line
  3. If the file is listed as densityMap_height.gdm, then this must be adjusted to densityMap_height.png
  4. Look for terrainDetailHeight, this must have the same ID as the densityMapId attribute as the fileId from step 2

example:

<DetailLayer name="terrainDetailHeight" densityMapId="339" numDensityMapChannels="12" compressionChannels="6" cellSize="8" objectMask="16711935" decalLayer="2" materialId="135" viewDistance="75" 

numDensityMapChannels="12" and compressionChannels="6" means the map currently has 64 heightTypes (basegame+Montana no other mods uses up almost 60 of those. So mods like Additional Filltypes add 10+ and thus we hit the limit which you will see in log after loading a map in game.


5. the following entries are now adjusted within this line:

beforeafter
numDensityMapChannels="12" numDensityMapChannels="14"
compressionChannels="6" compressionChannels="7"
combinedValuesChannels="0 6 0" combinedValuesChannels="0 7 0"
heightFirstChannel="6" heightFirstChannel="7"
heightNumChannels="6" heightNumChannels="7"

Must save the i3d in text editor after changes^

6. Now. Look for the following entry in the file densityMapHeightTypes.xml (preceded by a map_ or the name of the map).

<densityMapHeightTypes firstChannel="0" numChannels="6">

edit to

<densityMapHeightTypes firstChannel="0" numChannels="7">

7. Load map in Giants Editor, check log for errors. If successful (no errors) save again. Then you have a new densityMap_height.gdm and the PNG in “maps/data” can be deleted.

⚠️ Lots of mods include the line above unnecessarily in their own map_densityHeightTypes.xml now that Giants allows you to load that file with any mod via modDesc. Such mods are "Small corn dryer", Grape Production, etc contains its own densityMapHeightTypes.xml, which resets the changes made above! You need to simply go to your mods folder and search "densityHeight" and you will see which mods have that file, every map will have it 99% so ignore those, look for single use mods that have it and check if that line exist, if so change it like so:

<densityMapHeightTypes firstChannel="0" numChannels="6">
to
<densityMapHeightTypes>

No need to define the basegame numChannels of 6. This will override the 7 we set. You only need to check and do this for mods if you are still getting an error of you running out of height Types when using something like Additional FillTypes. Or simply remove mods (that arent maps) that have a map_density file if you are having trouble. Such mods you will see are things like Compost addons, or any new crop/material that adds a filltype that can be dumped on the ground(Lambo's "Metal should have been basegame") for example. Most dry corn mods(Montana has drycorn already but not sure if it's dumpable) and any mods with TP/Mining materials. We can now enjoy all of them, but they dont need to resetting the base game num of channels if we want them all at the same time on any map.

I will release my script eventually that will make all of this easier once i work out a few bugs. for now the script only works when packaged with the map, i want it to be standalone.

Good luck, and enjoy. I am currently on Montana with Terrafarm + additional Filltypes and im digging the shit out of it haha. Best map for sure.


Thanks!  Works great.

Hey Dj good work with the map looks great. I am running a dedicated server with 6 slots, one for each farm. On setup up of the server I tested mods for errors, warning and issues to keep the log clean. I first started having an issue with the automated restart, shutting down the server but not restarting it. I thought it was a server issue. Then while streaming and playing with 6 players we have had multiple crashes. So I kept all mods and just change the map. Now the automated restart works and no crashes. I hope this helps, and I look forward to getting back on the map after an update.

Regards

Crofter   

We're using an 8-slot on G-Portal with 30+ mods and have not had 1 issue yet.

This was AFTER we switched from VeryGames hosting that was doing the same thing - constantly crashing. If you're with them hope you can get a refund.

You might want to read my comment again. The server in question was a nitrado one since Very Games is using the best server equipment  out of everyone I doubt your findings. Also the fact that once removing just the map and replacing it with another the server functions returned to normal with no crashes. The other possibility is its a game issue but if this was the case then the server should of continued to have issues.

Regards

Crofter 

oh jeez...
1. CPU is 1/3 of the hosting picture - you'll likely never get the full infrastructure picture of a hosting company - check the ISO layer model and work your way up from there if you should choose to compare. Citing a CPU comparison is not a basis for 'performance' - sorry bud! Not all of us fall for marketing gimmicks.
2. As stated in my OP we were crashing constantly with the VeryGames hosting, only after switching to an 8-slot G-Portal with the identical modset similar to your own situation did we experience better performance and no crashes. Can provide logs and data to support this.

I understand your point that after changing the map you had no issues; what map did you switch to? Was it identical in scale to Montana 4x? Please don't say it was vanilla Riverbend and expect that it's a 'map issue' to be taken seriously.

Do you understand that your issue is not replicated on other hosting services? I just might be something else than the obvious.

Look Poncho

Again you failed to read what was written. I said that very games was using the best (EQUIPMENT) which is a fact for the Cpu the rest will be dependent on your setup criteria. So its not a marketing gimmick as you would like to make out. I have had alot servers with nitrado, gportal and very games and in my opinion gportal is the worst lots of server issues and bad customer service waiting on average 1-2weeks to have issues resolved. The best server experience I have had is with very games only ever had one issue and it was resolved in the same day but as with most things quality comes at a price hence why i am currently using a nitrado server. Sponsoring all the big youtubers to have your name plastered everywhere would not be sales gimmick lol. Anyway back to the point this was a nitrado server. I carried out a controlled test purely switching Judith plains for schwesing bahnhof and issues went away. This would then point to the 3 possibilitys the map, the save game and the actual game. Now after getting the 1.10 update I am pretty sure the issue was the game because there was crash fixs and multiplayer fixs. The whole point in sharing my findings here was so Dj was aware incase it was a map issue. I am from Scotland I don't need a Poncho lol

Regards

CROFTER
 

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Having a great time on the map, for myself a few minor issues but most of the time a mod conflict or a restart is needed. I was wondering if you would consider creating a stand alone Corn Dryer to purchase. I really like the farms you've included but I also like to create my own. Thanks DJ!!

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The propane add-on corn dryer pack from 3rd party, the ethanol plant on modhub and the anhydrous add-on from itch are conflicts are found I found so far that will prevent the map from loading. They must use the exact same fill type I'm guessing because I have other corn dryers that work but use similar however different fill types. 


I'm wondering if you were to tweak the fillType ID of the fill type in the affected mods, if that would allow you to use them together since it would technically be a different fill type.

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The effort has not gone unnoticed, really excited for more new projects as well as additional development with this map. The new fill types have been a great way to add depth and fit into the map very well thanks to the distinct supply areas. Two things I would appreciate you expanding on in a reply. Firstly, I have been messing around with the anhydrous fill type by making a unique equipment specifically to handle the fertilizer application. In Precision Farming, as you know the application of fertilizer is handle on a Nitrogen scale of 12 levels of KG/HA. Anhydrous is not recognized as one of the four (solidfert, liquidfert, manure, liquidmanure) and thus doesn't prompt the PF mechanic of spraying the correct level of KG/HA for that desired crop. I know you put a lot of effort into adding this new fill type, evident in the farmer supply co. building a badging on it's associated tank. Additionally, with there being so many different fill types (crops, bales, production products) could you define the different fill types that exist in this map on the itch.io page for the map for the community documentation. Thank you so much if you see this, exceptional execution and once again, your hard work hasn't gone unnoticed (except to the laymen). DJ I am hoping you see this message and respond to it. Thanks :)

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I'm very confused, is there going to be another update for this map or have you moved on to another project. Just curious, thanks!

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I have not moved on to new map yet, with out releasing update, I had some urgent work to take care of, so need to take a month off, thats why little absent in all the replies.

I've downloaded the bucher shop mod that was recommended and I've updated to Version 1.1.0.0 I can't transfer any animals into the shop. First I can only do one at a time, then when I click transfer I get the message saying this animal type is not accepted here. Is there a known conflict causing this? Also, the animals I'm trying to transfer are within the posted age, example 16 month old sheep.

Really enjoying playing on this map.
An issue, unless I'm misunderstanding something: When I sell Honey at any of the sell points, the product disappears, but no money is awarded.

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Hello.  I am really enjoying your map.  I decided to figure out the ROI on pasta production; it looks very negative.  I thought I'd pass along the information to see if you wanted to update it.  Hoping this is a good place to reach out and let you know. 

It's a negative -50,61% profitability for a total of - 32.323,97 per month. 

Also could you please add the ability to make more beer and whiskey production lines? Beer currently hits capacity at 7.2 hectares of barley.  Whiskey hits capacity at around 7.5 corn 6.4 dry corn and 1.8 barley hectares.  Id like to be able to keep making these products when I have larger fields. 

Love this map. Great job.

I have one problem.

Save a game with 4000 liters of milk and 7000 liters wool. After loading a game, pallets with this products are there but when I open  animals menu it's showing 0.

I check few times and always is the same.

Could you check this please.

Thank you.

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Going on 250+ hours of map time. I just love your maps. UMRV is a classic. Are there any updates planned in the near future? I get notified by email of any changes but wanted to check here any way. Thanks for another wonderful map. 

(+2)

Love this map DJ!  Definitely my fave but I've found a few issues after 4 days of playing.  1- The water plane is very strange in that there are areas where it basically steps down (or up depending on how you look at it I guess) and it's not like you can see between the two layers.  The water sort of cascades down the step if that makes sense.  I've screen shotted it but I don't know if I can upload pics to comments on itch.  If you will post an email, I'm happy to send you the example.  I've also noticed that a lot of trees, once felled, some of the branches remain suspended in the air and they cannot be deleted with the console or Easy Dev.

Amazing map and I appreciate all the hard work and detail you've put into it! Recently I have run into an issue when loading back into my save game. I have built my own farm in an open lot and terraformed and placed my farm yard. After loading back in the area reverts back to its original state so buildings are now filled with hills again and painted areas are gone. Not sure if it's a mod conflict or if there are any fixes. But wanted to bring attention to it and see if anyone else has experienced the same. All in all an amazing map thank you again!

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hello says I do not have cote snow pack even though it’s downloaded :((

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try renaming it to that

Umm no actually it says you don't have the store category mod. Just search for "iincept Store Category" on itch, it's on his page. 

You need to download the second mod listed there or delete the cote pack. Some modders require you to have their store category mod installed. 

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how do we put propane into the ethanol plant? im using the maps tanker and cant find anyplace to unload it. 

Were you able to figure anything out. I am having the same issue

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He said in another post its not working right know. And that he will try to fix it in the next update.

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Thank you. I plan on this being a big money maker for my map.

Not yet..

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I LOVE this map. I'm enjoying it so far. I do have a question about the AI splines. I've noticed that I can't set AI to deliver at most places. I can't load and deliver either with AI. Would you be planning an update, one day, that would include this? It would just take some of the work off My back with running on such a huge map. Thank you for the map and your work. It is much appreciated....One other thing. When you say "next time" does that mean on a new map or will you eventually add that to this map? Just curious. Thank you.

(+1)

Autodrive.

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I noticed that about 15 minutes ago I couldn't make the AI worker take my sprayer to the farm from the shop 

I've been able to deliver, with base game AI, to 2 places so far. I don't want to use Autodrive or the like. I just wish this was implemented in the map so folks wouldn't need additional mods.

Hello @djmod i love your map its great i bought some land and was going to put in a cow pasture but it says to many animal pens i need to sell is that a mod thing or is there a limit to the animal pens hard coded in to the game im pretty new to the game

Its coded into the game itself to only have so many on each map. you can get a mod on the mod hub called more animal husbandries. it will then allow up to 64 animal pins per map.

Thank you

It would not show up in game for me after i downloaded it and zipped it might be my computer because I have had similar problems with other maps

(+1)

Great Map! Haven't found any major issues, but

When in multiplayer as soon as three or more friends join my multiplayer game it seems like everyone starts to get glitchy but myself as the host. With two people there's no issue, but soon as a 3rd or 4th join it kind of becomes unplayable. Not saying its a map issue, but just curious if anyone has had this issue before. Wifi speeds and connection are all good on everyone's end.

This is also a major issue for my server. Running a dedi server and really hoping this gets addressed.

Issue is exactly as you described. 2 people is totally fine. As soon as it's 3 or more, people constantly getting kicked.

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