i have increased densityMapHeightTypes to 256 (from 63) on this map to allow more TP materials etc. If anyone or author is interested on the quick process let me know.
This will allow mods like Additional Filltypes or Custom Default Types, to load alongside Montana's and base games filltypes that have a densityMapHeight (i.e dumpable filltypes). With 0 mods and just Montana plus base game you are already close to the limit.
I would love if map makers had this in mind when making maps and initially raise the limit, as well as increasing the fruitType limits as well.
numDensityMapChannels="12" and compressionChannels="6" means the map currently has 64 heightTypes (basegame+Montana no other mods uses up almost 60 of those. So mods like Additional Filltypes add 10+ and thus we hit the limit which you will see in log after loading a map in game.
5. the following entries are now adjusted within this line:
before
after
numDensityMapChannels="12"
numDensityMapChannels="14"
compressionChannels="6"
compressionChannels="7"
combinedValuesChannels="0 6 0"
combinedValuesChannels="0 7 0"
heightFirstChannel="6"
heightFirstChannel="7"
heightNumChannels="6"
heightNumChannels="7"
Must save the i3d in text editor after changes^
6. Now. Look for the following entry in the file densityMapHeightTypes.xml (preceded by a map_ or the name of the map).
7. Load map in Giants Editor, check log for errors. If successful (no errors) save again. Then you have a new densityMap_height.gdm and the PNG in “maps/data” can be deleted.
⚠️ Lots of mods include the line above unnecessarily in their own map_densityHeightTypes.xml now that Giants allows you to load that file with any mod via modDesc. Such mods are "Small corn dryer", Grape Production, etc contains its own densityMapHeightTypes.xml, which resets the changes made above! You need to simply go to your mods folder and search "densityHeight" and you will see which mods have that file, every map will have it 99% so ignore those, look for single use mods that have it and check if that line exist, if so change it like so:
<densityMapHeightTypes firstChannel="0" numChannels="6">
to
<densityMapHeightTypes>
No need to define the basegame numChannels of 6. This will override the 7 we set. You only need to check and do this for mods if you are still getting an error of you running out of height Types when using something like Additional FillTypes. Or simply remove mods (that arent maps) that have a map_density file if you are having trouble. Such mods you will see are things like Compost addons, or any new crop/material that adds a filltype that can be dumped on the ground(Lambo's "Metal should have been basegame") for example. Most dry corn mods(Montana has drycorn already but not sure if it's dumpable) and any mods with TP/Mining materials. We can now enjoy all of them, but they dont need to resetting the base game num of channels if we want them all at the same time on any map.
I will release my script eventually that will make all of this easier once i work out a few bugs. for now the script only works when packaged with the map, i want it to be standalone.
Good luck, and enjoy. I am currently on Montana with Terrafarm + additional Filltypes and im digging the shit out of it haha. Best map for sure.
Hey Dj good work with the map looks great. I am running a dedicated server with 6 slots, one for each farm. On setup up of the server I tested mods for errors, warning and issues to keep the log clean. I first started having an issue with the automated restart, shutting down the server but not restarting it. I thought it was a server issue. Then while streaming and playing with 6 players we have had multiple crashes. So I kept all mods and just change the map. Now the automated restart works and no crashes. I hope this helps, and I look forward to getting back on the map after an update.
You might want to read my comment again. The server in question was a nitrado one since Very Games is using the best server equipment out of everyone I doubt your findings. Also the fact that once removing just the map and replacing it with another the server functions returned to normal with no crashes. The other possibility is its a game issue but if this was the case then the server should of continued to have issues.
Having a great time on the map, for myself a few minor issues but most of the time a mod conflict or a restart is needed. I was wondering if you would consider creating a stand alone Corn Dryer to purchase. I really like the farms you've included but I also like to create my own. Thanks DJ!!
The effort has not gone unnoticed, really excited for more new projects as well as additional development with this map. The new fill types have been a great way to add depth and fit into the map very well thanks to the distinct supply areas. Two things I would appreciate you expanding on in a reply. Firstly, I have been messing around with the anhydrous fill type by making a unique equipment specifically to handle the fertilizer application. In Precision Farming, as you know the application of fertilizer is handle on a Nitrogen scale of 12 levels of KG/HA. Anhydrous is not recognized as one of the four (solidfert, liquidfert, manure, liquidmanure) and thus doesn't prompt the PF mechanic of spraying the correct level of KG/HA for that desired crop. I know you put a lot of effort into adding this new fill type, evident in the farmer supply co. building a badging on it's associated tank. Additionally, with there being so many different fill types (crops, bales, production products) could you define the different fill types that exist in this map on the itch.io page for the map for the community documentation. Thank you so much if you see this, exceptional execution and once again, your hard work hasn't gone unnoticed (except to the laymen). DJ I am hoping you see this message and respond to it. Thanks :)
I have not moved on to new map yet, with out releasing update, I had some urgent work to take care of, so need to take a month off, thats why little absent in all the replies.
I've downloaded the bucher shop mod that was recommended and I've updated to Version 1.1.0.0 I can't transfer any animals into the shop. First I can only do one at a time, then when I click transfer I get the message saying this animal type is not accepted here. Is there a known conflict causing this? Also, the animals I'm trying to transfer are within the posted age, example 16 month old sheep.
Really enjoying playing on this map. An issue, unless I'm misunderstanding something: When I sell Honey at any of the sell points, the product disappears, but no money is awarded.
Hello. I am really enjoying your map. I decided to figure out the ROI on pasta production; it looks very negative. I thought I'd pass along the information to see if you wanted to update it. Hoping this is a good place to reach out and let you know.
It's a negative -50,61% profitability for a total of - 32.323,97 per month.
Also could you please add the ability to make more beer and whiskey production lines? Beer currently hits capacity at 7.2 hectares of barley. Whiskey hits capacity at around 7.5 corn 6.4 dry corn and 1.8 barley hectares. Id like to be able to keep making these products when I have larger fields.
Save a game with 4000 liters of milk and 7000 liters wool. After loading a game, pallets with this products are there but when I open animals menu it's showing 0.
Going on 250+ hours of map time. I just love your maps. UMRV is a classic. Are there any updates planned in the near future? I get notified by email of any changes but wanted to check here any way. Thanks for another wonderful map.
Love this map DJ! Definitely my fave but I've found a few issues after 4 days of playing. 1- The water plane is very strange in that there are areas where it basically steps down (or up depending on how you look at it I guess) and it's not like you can see between the two layers. The water sort of cascades down the step if that makes sense. I've screen shotted it but I don't know if I can upload pics to comments on itch. If you will post an email, I'm happy to send you the example. I've also noticed that a lot of trees, once felled, some of the branches remain suspended in the air and they cannot be deleted with the console or Easy Dev.
Amazing map and I appreciate all the hard work and detail you've put into it! Recently I have run into an issue when loading back into my save game. I have built my own farm in an open lot and terraformed and placed my farm yard. After loading back in the area reverts back to its original state so buildings are now filled with hills again and painted areas are gone. Not sure if it's a mod conflict or if there are any fixes. But wanted to bring attention to it and see if anyone else has experienced the same. All in all an amazing map thank you again!
I LOVE this map. I'm enjoying it so far. I do have a question about the AI splines. I've noticed that I can't set AI to deliver at most places. I can't load and deliver either with AI. Would you be planning an update, one day, that would include this? It would just take some of the work off My back with running on such a huge map. Thank you for the map and your work. It is much appreciated....One other thing. When you say "next time" does that mean on a new map or will you eventually add that to this map? Just curious. Thank you.
I've been able to deliver, with base game AI, to 2 places so far. I don't want to use Autodrive or the like. I just wish this was implemented in the map so folks wouldn't need additional mods.
Hello @djmod i love your map its great i bought some land and was going to put in a cow pasture but it says to many animal pens i need to sell is that a mod thing or is there a limit to the animal pens hard coded in to the game im pretty new to the game
Its coded into the game itself to only have so many on each map. you can get a mod on the mod hub called more animal husbandries. it will then allow up to 64 animal pins per map.
When in multiplayer as soon as three or more friends join my multiplayer game it seems like everyone starts to get glitchy but myself as the host. With two people there's no issue, but soon as a 3rd or 4th join it kind of becomes unplayable. Not saying its a map issue, but just curious if anyone has had this issue before. Wifi speeds and connection are all good on everyone's end.
looks great on the surface but the deeper you dive in to the map in xmls and taking it in to GE you realize how lazy and awful it is smh Feels like you were doing great then at some point just rushed it and now you're already on to another map and that backs up me idea of you rushing it.
I appreciate you taking the time to look into the map, but calling it lazy and awful is a bit much. A lot of hours went into building and detailing it — both visually and technically. Just because you found things you don’t agree with doesn’t mean it was rushed or careless.
I move on to new projects because that’s how I grow and improve with each release. You’re free to share criticism, but at least recognize the effort behind it before making assumptions.
That said, if you’ve created a better map yourself for the community, please feel free to share it here. I’d genuinely like to explore the XMLs and see how you approached things. If not ST*U
Where's the data to backup your stance? Or perhaps the map you have created that is better? Instead of blanket nonsense, perhaps provide the author with real issues that can be addressed as others have done. Clearly you're having a bad day and took it out here. May you have the day you deserve.
I think his data is in all the comments above. Tell someone to ST^U while saying you appreciate criticism is disingenuous. DJ's maps show genuine creativity but lack attention to detail. I have tried many of them only to be disappointed at some point and when noted in the comments faced with snark. If you're gonna ask for $$$ then get it right. IMHO
Hey, map works great and im in love with it. Only issue is the big sky pig barn, im trying to feed corn but cant get a prompt to dump feed so i cant feed the pigs, something im doing wrong?
All day I am fighting with the dairy. The stated input and output amounts and the cycles do not correspond to the actual quantities produced. The are much less. Any ideas?
p.s. I increased the cycles in the .xml file and it works, but not sure that's the way.
Greetings to you, I have used the production cycles to match the base game diary. So the rate of production should be unmodified to what base game has, I only increased the quantity of products it can hold !
When I go to quit my game save the map shows underground and then I have to quit the game and restart it. Not sure though if this is on my end or not, but I figured I'd mention it
I remember this issue I had in 22, so it’s a mod conflict which causes LUA error and shows below the map, please check mods and identify that conflict may be from logs !
500? You may want to thin out your mods a little(lot) especially if you're having conflicts. You should go to the FS25 page on discord (https://discord.com/channels/299449702599098368/1356202399563251722) and ask there. They have some Giants moderators who are really helpful answering questions. They will require your log file and any screenshots of the issue you may have.
I'm lazy and don't feel like creating different folders for different maps. So I just keep them all installed. I did establish that the BETTER WINCH mod was causing errors on multiple maps. Once removed, problem was resolved.
I think map should be able to allow plant more trees, I understand this is 4x map with lot of trees game only supports for a limit. I am sure in the map folder map.xml file has max number trees specified, you can play by changing that and test yourself
Compliments for the map quality and details, enjoy playing on it :-)
I merged fields 86, 80 and 90, in the PDA they show up as 1 fields and also when using courseplay it works well.... only the strips between the fields are not added as a part of the combined field
Obviously the guy who made this map has never pulled a trailer in their life. 99% of the off-road roads that come to an intersection are for Chevy Sparks... there's no way
Obviously the person who posted the photo has never learned how to troubleshoot anything. If you just take some time from complaining look up some videos and go into GE and delete the stop signs. It’s actually the simplest thing you could do.
awesome map, love the look of it havent played on it for very long just kind of checking it out, my only complaint and minor as it is, not being able to sell buildings, but great work looks like an awesome map im gonna jump back in it and get lost for a few hours
i did want to say however, i love the dealership set up, all the equipment lined up out front was a nice touch, a detail most of the time left out that really grabbed my attention
right on man, yeah like i said its a minor thing i just snapped up field 94 i think and built my farm, actually just remembered i had a reply so i just came off your map to reply to you, so far loving it, roads are nice and wide for big equipment its a really nice layout
Is there a way to limit the snow height? At the moment it's been snowing for days and the snow is so thick it's lagging my game to 10FPS whereas before is 60 steady.
Another contract problem. Took a job to clear stones from field 116. Quick travelled to the vehicle shop with me inside it. Not able to get out because all the doors are closed and I can not open them. Cycled through vehicles just to get out of the building. Got to the field, started to use the tool.. message popped up saying: "The vehicle/tool is reserved for contract work". Tried to get A,I to do the job but was told: "A.I worker J has quit unexpectedly, field not owned". Unable to continue or complete contract. Was forced to abort contract.. but still got paid £27,000. Crazy!!
I have reported multiple issues when using this map but seems they are being deleted, Two other bug reports are missing. This map is a mess of bugs.
Thanks for report, I have not changed anything for Contracts specific to my map, So they should be behave how base game work, only difference i see is the field sizes are large as this being 4X map. So may be the contracts do not behave properly for a 4x map i guess.
I'm having the weirdest glitch. so on one of the potatoes contracts for a big field if i accept the contract the game completely freezes. I have to restart my computer or log out because I cant even close fs25. I tried leasing equipment and without leasing as well. never fails to completely lock my system up. all the fertilizing contracts work. Also i noticed irrigation contracts freeze the game as well but I can close fs25 when it freezes like that. I have better contracts mod on but it doesn't seem to affect any other contracts.
after much experimenting it seems all potato contracts lag the game out. waited 5-10 minutes and it unfroze and let me play. eliminated all contract mods and no change so im assuming its a map bug.
Thanks for report, I have not changed anything for Contracts specific to my map, So they should be behave how base game work, only difference i see is the field sizes are large as this being 4X map. So may be the contracts do not behave properly for a 4x map i guess. On top of it, since potatoes and beets yeild more per hectar so i guess game is taking more computing power for those contracts.
I was curious if there is a separate trigger at the Ethanol plant for Propane. I've used your supplied trailer, plus tried to use the pallet of propane but am not been able to get an unload trigger. Unloaded dry corn, corn and Sorghum with no trouble.
@DJ Modding: any chance you might tweak slurry and manure prices or the usage of them in the future to make it more viable?
Of course US is not like Europe, since here we have to pay between 30-35 euros to get rid of 1000 litres of slurry (prices have gone crazy because of nitrogen problem). When we buy it we pay between 13-18 euros.
Don't know how it is in the US, but on this map it is a problem for me. On my field 4 (120-119-115) I used 500.000 litres (bought at animal dealer) and bought 795.000 dollars of equipment for it. Guess I should have checked the cost difference in guides before, but can't imagine anyone using manure/slurry when this is realistic.
Edit: so far I have 120 hours on this map, I really love it. Can't wait for Autodrive guy to make his route available so I can start expanding. Thumbs up again for this great map!
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anyone else have the issue if u have too many placeables or vehicles the textures on the buildings and dealer vehicles etc become pixelated?
other than that my favorite map 11/10
having an issue with the vehicle shop and any place able shops not being able to repair or change vehicle options
i have increased densityMapHeightTypes to 256 (from 63) on this map to allow more TP materials etc. If anyone or author is interested on the quick process let me know.
This will allow mods like Additional Filltypes or Custom Default Types, to load alongside Montana's and base games filltypes that have a densityMapHeight (i.e dumpable filltypes). With 0 mods and just Montana plus base game you are already close to the limit.
I would love if map makers had this in mind when making maps and initially raise the limit, as well as increasing the fruitType limits as well.
I'm very interested in finding out how to increased densityMapHeightTypes to 256.
Let's stick to 128 types for this method.
example:
numDensityMapChannels="12" and compressionChannels="6" means the map currently has 64 heightTypes (basegame+Montana no other mods uses up almost 60 of those. So mods like Additional Filltypes add 10+ and thus we hit the limit which you will see in log after loading a map in game.
5. the following entries are now adjusted within this line:
Must save the i3d in text editor after changes^
6. Now. Look for the following entry in the file densityMapHeightTypes.xml (preceded by a map_ or the name of the map).
edit to
7. Load map in Giants Editor, check log for errors. If successful (no errors) save again. Then you have a new densityMap_height.gdm and the PNG in “maps/data” can be deleted.
⚠️ Lots of mods include the line above unnecessarily in their own map_densityHeightTypes.xml now that Giants allows you to load that file with any mod via modDesc. Such mods are "Small corn dryer", Grape Production, etc contains its own densityMapHeightTypes.xml, which resets the changes made above! You need to simply go to your mods folder and search "densityHeight" and you will see which mods have that file, every map will have it 99% so ignore those, look for single use mods that have it and check if that line exist, if so change it like so:
No need to define the basegame numChannels of 6. This will override the 7 we set. You only need to check and do this for mods if you are still getting an error of you running out of height Types when using something like Additional FillTypes. Or simply remove mods (that arent maps) that have a map_density file if you are having trouble. Such mods you will see are things like Compost addons, or any new crop/material that adds a filltype that can be dumped on the ground(Lambo's "Metal should have been basegame") for example. Most dry corn mods(Montana has drycorn already but not sure if it's dumpable) and any mods with TP/Mining materials. We can now enjoy all of them, but they dont need to resetting the base game num of channels if we want them all at the same time on any map.
I will release my script eventually that will make all of this easier once i work out a few bugs. for now the script only works when packaged with the map, i want it to be standalone.
Good luck, and enjoy. I am currently on Montana with Terrafarm + additional Filltypes and im digging the shit out of it haha. Best map for sure.
Thanks! Works great.
Hey Dj good work with the map looks great. I am running a dedicated server with 6 slots, one for each farm. On setup up of the server I tested mods for errors, warning and issues to keep the log clean. I first started having an issue with the automated restart, shutting down the server but not restarting it. I thought it was a server issue. Then while streaming and playing with 6 players we have had multiple crashes. So I kept all mods and just change the map. Now the automated restart works and no crashes. I hope this helps, and I look forward to getting back on the map after an update.
Regards
Crofter
We're using an 8-slot on G-Portal with 30+ mods and have not had 1 issue yet.
This was AFTER we switched from VeryGames hosting that was doing the same thing - constantly crashing. If you're with them hope you can get a refund.
You might want to read my comment again. The server in question was a nitrado one since Very Games is using the best server equipment out of everyone I doubt your findings. Also the fact that once removing just the map and replacing it with another the server functions returned to normal with no crashes. The other possibility is its a game issue but if this was the case then the server should of continued to have issues.
Regards
Crofter
Having a great time on the map, for myself a few minor issues but most of the time a mod conflict or a restart is needed. I was wondering if you would consider creating a stand alone Corn Dryer to purchase. I really like the farms you've included but I also like to create my own. Thanks DJ!!
The effort has not gone unnoticed, really excited for more new projects as well as additional development with this map. The new fill types have been a great way to add depth and fit into the map very well thanks to the distinct supply areas. Two things I would appreciate you expanding on in a reply. Firstly, I have been messing around with the anhydrous fill type by making a unique equipment specifically to handle the fertilizer application. In Precision Farming, as you know the application of fertilizer is handle on a Nitrogen scale of 12 levels of KG/HA. Anhydrous is not recognized as one of the four (solidfert, liquidfert, manure, liquidmanure) and thus doesn't prompt the PF mechanic of spraying the correct level of KG/HA for that desired crop. I know you put a lot of effort into adding this new fill type, evident in the farmer supply co. building a badging on it's associated tank. Additionally, with there being so many different fill types (crops, bales, production products) could you define the different fill types that exist in this map on the itch.io page for the map for the community documentation. Thank you so much if you see this, exceptional execution and once again, your hard work hasn't gone unnoticed (except to the laymen). DJ I am hoping you see this message and respond to it. Thanks :)
I'm very confused, is there going to be another update for this map or have you moved on to another project. Just curious, thanks!
I have not moved on to new map yet, with out releasing update, I had some urgent work to take care of, so need to take a month off, thats why little absent in all the replies.
I've downloaded the bucher shop mod that was recommended and I've updated to Version 1.1.0.0 I can't transfer any animals into the shop. First I can only do one at a time, then when I click transfer I get the message saying this animal type is not accepted here. Is there a known conflict causing this? Also, the animals I'm trying to transfer are within the posted age, example 16 month old sheep.
Really enjoying playing on this map.
An issue, unless I'm misunderstanding something: When I sell Honey at any of the sell points, the product disappears, but no money is awarded.
Hello. I am really enjoying your map. I decided to figure out the ROI on pasta production; it looks very negative. I thought I'd pass along the information to see if you wanted to update it. Hoping this is a good place to reach out and let you know.

It's a negative -50,61% profitability for a total of - 32.323,97 per month.
Also could you please add the ability to make more beer and whiskey production lines? Beer currently hits capacity at 7.2 hectares of barley. Whiskey hits capacity at around 7.5 corn 6.4 dry corn and 1.8 barley hectares. Id like to be able to keep making these products when I have larger fields.
Love this map. Great job.
I have one problem.
Save a game with 4000 liters of milk and 7000 liters wool. After loading a game, pallets with this products are there but when I open animals menu it's showing 0.
I check few times and always is the same.
Could you check this please.
Thank you.
Going on 250+ hours of map time. I just love your maps. UMRV is a classic. Are there any updates planned in the near future? I get notified by email of any changes but wanted to check here any way. Thanks for another wonderful map.
Amazing map and I appreciate all the hard work and detail you've put into it! Recently I have run into an issue when loading back into my save game. I have built my own farm in an open lot and terraformed and placed my farm yard. After loading back in the area reverts back to its original state so buildings are now filled with hills again and painted areas are gone. Not sure if it's a mod conflict or if there are any fixes. But wanted to bring attention to it and see if anyone else has experienced the same. All in all an amazing map thank you again!
hello says I do not have cote snow pack even though it’s downloaded :((
try renaming it to that
how do we put propane into the ethanol plant? im using the maps tanker and cant find anyplace to unload it.
Were you able to figure anything out. I am having the same issue
He said in another post its not working right know. And that he will try to fix it in the next update.
Thank you. I plan on this being a big money maker for my map.
Not yet..
I LOVE this map. I'm enjoying it so far. I do have a question about the AI splines. I've noticed that I can't set AI to deliver at most places. I can't load and deliver either with AI. Would you be planning an update, one day, that would include this? It would just take some of the work off My back with running on such a huge map. Thank you for the map and your work. It is much appreciated....One other thing. When you say "next time" does that mean on a new map or will you eventually add that to this map? Just curious. Thank you.
Autodrive.
I noticed that about 15 minutes ago I couldn't make the AI worker take my sprayer to the farm from the shop
I've been able to deliver, with base game AI, to 2 places so far. I don't want to use Autodrive or the like. I just wish this was implemented in the map so folks wouldn't need additional mods.
Hello @djmod i love your map its great i bought some land and was going to put in a cow pasture but it says to many animal pens i need to sell is that a mod thing or is there a limit to the animal pens hard coded in to the game im pretty new to the game
Its coded into the game itself to only have so many on each map. you can get a mod on the mod hub called more animal husbandries. it will then allow up to 64 animal pins per map.
Thank you
It would not show up in game for me after i downloaded it and zipped it might be my computer because I have had similar problems with other maps
Great Map! Haven't found any major issues, but
When in multiplayer as soon as three or more friends join my multiplayer game it seems like everyone starts to get glitchy but myself as the host. With two people there's no issue, but soon as a 3rd or 4th join it kind of becomes unplayable. Not saying its a map issue, but just curious if anyone has had this issue before. Wifi speeds and connection are all good on everyone's end.
This is also a major issue for my server. Running a dedi server and really hoping this gets addressed.

Issue is exactly as you described. 2 people is totally fine. As soon as it's 3 or more, people constantly getting kicked.
looks great on the surface but the deeper you dive in to the map in xmls and taking it in to GE you realize how lazy and awful it is smh Feels like you were doing great then at some point just rushed it and now you're already on to another map and that backs up me idea of you rushing it.
I appreciate you taking the time to look into the map, but calling it lazy and awful is a bit much. A lot of hours went into building and detailing it — both visually and technically. Just because you found things you don’t agree with doesn’t mean it was rushed or careless.
I move on to new projects because that’s how I grow and improve with each release. You’re free to share criticism, but at least recognize the effort behind it before making assumptions.
That said, if you’ve created a better map yourself for the community, please feel free to share it here. I’d genuinely like to explore the XMLs and see how you approached things. If not ST*U
Where's the data to backup your stance? Or perhaps the map you have created that is better? Instead of blanket nonsense, perhaps provide the author with real issues that can be addressed as others have done. Clearly you're having a bad day and took it out here. May you have the day you deserve.
I think his data is in all the comments above. Tell someone to ST^U while saying you appreciate criticism is disingenuous. DJ's maps show genuine creativity but lack attention to detail. I have tried many of them only to be disappointed at some point and when noted in the comments faced with snark. If you're gonna ask for $$$ then get it right. IMHO
Hey, map works great and im in love with it. Only issue is the big sky pig barn, im trying to feed corn but cant get a prompt to dump feed so i cant feed the pigs, something im doing wrong?
Greetings all! Mr. DJ Modding fantastic job!
All day I am fighting with the dairy. The stated input and output amounts and the cycles do not correspond to the actual quantities produced. The are much less. Any ideas?
p.s. I increased the cycles in the .xml file and it works, but not sure that's the way.
Greetings to you, I have used the production cycles to match the base game diary. So the rate of production should be unmodified to what base game has, I only increased the quantity of products it can hold !
Please add manure heaps to the cow barns
Yes, I will remember to add next time
When I go to quit my game save the map shows underground and then I have to quit the game and restart it. Not sure though if this is on my end or not, but I figured I'd mention it
I remember this issue I had in 22, so it’s a mod conflict which causes LUA error and shows below the map, please check mods and identify that conflict may be from logs !
Would you be aware of what mod or author lead to that conflict? I have over 500 mods lol. The hunt and peck method is brutal.
500? You may want to thin out your mods a little(lot) especially if you're having conflicts. You should go to the FS25 page on discord (https://discord.com/channels/299449702599098368/1356202399563251722) and ask there. They have some Giants moderators who are really helpful answering questions. They will require your log file and any screenshots of the issue you may have.
I'm lazy and don't feel like creating different folders for different maps. So I just keep them all installed. I did establish that the BETTER WINCH mod was causing errors on multiple maps. Once removed, problem was resolved.
Hello, I want to say that the map is amazing and your attention to detail is outstanding.
One Question: Can you edit the map to allow more trees? Or am I doing something wrong? Thank you for all your hard work!
I think map should be able to allow plant more trees, I understand this is 4x map with lot of trees game only supports for a limit. I am sure in the map folder map.xml file has max number trees specified, you can play by changing that and test yourself
just add more trees mod
does this update require a new save
not needed if you are single player, only
Required for dedicated servers using courseplay mod
can you get rid of the tracks through the fields they are really annoying
they are built into map so cannot be deleted
Hi there,
Compliments for the map quality and details, enjoy playing on it :-)
I merged fields 86, 80 and 90, in the PDA they show up as 1 fields and also when using courseplay it works well.... only the strips between the fields are not added as a part of the combined field
so if you check farmlands, I divided map into 4 main farmlands and added fields in between,
Please purchase the big farmlands so you can own land between fields
been stuck on "compiling shaders" for at least 20 min.... also I have errors on my server log files:
Script error: 'streamWriteUIntN': Argument 1 has wrong type. Expected: UInt. Actual: Nil
please check for any mod conflict that can cause this, try with out mods once to see if it works
Yes, Will fix those tight conrners in next version
Obviously the person who posted the photo has never learned how to troubleshoot anything. If you just take some time from complaining look up some videos and go into GE and delete the stop signs. It’s actually the simplest thing you could do.
awesome map, love the look of it havent played on it for very long just kind of checking it out, my only complaint and minor as it is, not being able to sell buildings, but great work looks like an awesome map im gonna jump back in it and get lost for a few hours
i did want to say however, i love the dealership set up, all the equipment lined up out front was a nice touch, a detail most of the time left out that really grabbed my attention
Thank you, At that time its hard to make farms as placables, Lot of learning and work involved, But i will learn this new way for my next map.
right on man, yeah like i said its a minor thing i just snapped up field 94 i think and built my farm, actually just remembered i had a reply so i just came off your map to reply to you, so far loving it, roads are nice and wide for big equipment its a really nice layout
Is there a way to limit the snow height? At the moment it's been snowing for days and the snow is so thick it's lagging my game to 10FPS whereas before is 60 steady.
I have not edited base game settings for snow, so its how game works, if you like you can edit the environment.xml file to adjust snow levels.
do you have the realistic weather mod cause that will make very deep snow
Yeah I do, might have to investigate that mod instead...
Another contract problem. Took a job to clear stones from field 116. Quick travelled to the vehicle shop with me inside it. Not able to get out because all the doors are closed and I can not open them. Cycled through vehicles just to get out of the building. Got to the field, started to use the tool.. message popped up saying: "The vehicle/tool is reserved for contract work". Tried to get A,I to do the job but was told: "A.I worker J has quit unexpectedly, field not owned".
Unable to continue or complete contract. Was forced to abort contract.. but still got paid £27,000. Crazy!!
I have reported multiple issues when using this map but seems they are being deleted, Two other bug reports are missing. This map is a mess of bugs.
Thanks for report, I have not changed anything for Contracts specific to my map, So they should be behave how base game work, only difference i see is the field sizes are large as this being 4X map. So may be the contracts do not behave properly for a 4x map i guess.
I'm having the weirdest glitch. so on one of the potatoes contracts for a big field if i accept the contract the game completely freezes. I have to restart my computer or log out because I cant even close fs25. I tried leasing equipment and without leasing as well. never fails to completely lock my system up. all the fertilizing contracts work. Also i noticed irrigation contracts freeze the game as well but I can close fs25 when it freezes like that. I have better contracts mod on but it doesn't seem to affect any other contracts.
field 61
after much experimenting it seems all potato contracts lag the game out. waited 5-10 minutes and it unfroze and let me play. eliminated all contract mods and no change so im assuming its a map bug.
also upon finishing the field 64 contract i was missing like 800,000 l of potatoes to finish the contract
Thanks for report, I have not changed anything for Contracts specific to my map, So they should be behave how base game work, only difference i see is the field sizes are large as this being 4X map. So may be the contracts do not behave properly for a 4x map i guess. On top of it, since potatoes and beets yeild more per hectar so i guess game is taking more computing power for those contracts.
I was curious if there is a separate trigger at the Ethanol plant for Propane. I've used your supplied trailer, plus tried to use the pallet of propane but am not been able to get an unload trigger. Unloaded dry corn, corn and Sorghum with no trouble.
At this moment trigger not working correctly, i will fix that for next version
Thank you for your response. Been enjoying the map.
@DJ Modding: any chance you might tweak slurry and manure prices or the usage of them in the future to make it more viable?
Of course US is not like Europe, since here we have to pay between 30-35 euros to get rid of 1000 litres of slurry (prices have gone crazy because of nitrogen problem). When we buy it we pay between 13-18 euros.
Don't know how it is in the US, but on this map it is a problem for me. On my field 4 (120-119-115) I used 500.000 litres (bought at animal dealer) and bought 795.000 dollars of equipment for it. Guess I should have checked the cost difference in guides before, but can't imagine anyone using manure/slurry when this is realistic.
Edit: so far I have 120 hours on this map, I really love it. Can't wait for Autodrive guy to make his route available so I can start expanding. Thumbs up again for this great map!
Thanks for that, I have not changed the prices for the Slurry or manure, its same as how base game works.
Yes, but base game is broken. Maybe you could fix it, since Giants certainly doesn't care about us?