Decals on tractors, harvester and dash get blurry after entering them. When the map first loads all is good until entering then exiting vehicle. Issue doesn't go away until exiting FS25.
I had no mods, only other map that did this was Elk Mountain in FS22. I ended switch my GPU from 6650XT to 9060XT 16G, issue is resolved and also the lag/rendor delay when plowing, lime, bailing etc. is all fixed too. Awesome Map!
This is due to poor graphics options settings with weak graphics cards, not the map's fault. Set graphics options to high and play around with individual settings.
so I trying playing the map, it’s fun so fun.. until I go to save the game and when I press the button to save the game, something comes up and says “This Game Cannot Be Saved” can someone help me with this issue?
Can you confirm if base game baler is working? I added them as filltypes so most of the balers work, even mods, unless its the mod that is causing issue.
Hey just wanted to let ya know the town in the upper part of the map has chickens on the highway. Not sure if this is you asking why the chicken crossed the road or if its a glitch lol
is Judith plains going to be coming to the modhub. Only required mods installed and it doesn’t recognize it once I’m in the game except to tell me to get it from modhub. I’ve already downloaded it from DJ’s website on both my server and steam deck
it’s not on modhub, for server you should be able to see in mod list right ? We tested with many players. Once check your game settings or server settings
yeah I know it’s only on your website I’ve downloaded it to my (steam deck) “maybe that’s the problem (Linux) but I’ve downloaded mods to it before from the desktop on steam decks desktop or computer page. I’ve checked server setting an and unchecked the mod only hub mods, I use gportal. I’ve also downloaded the two required mods. I’ve even updated the map to your most recent update but once I load up the server and get into farm sim and goto our server it shows the map but has an exclamation ❗️ point and says it’s not on my system. I’ve even made sure I’ve unzipped the folder for the map and put it into the mod folder for fs25. 🤷♂️
2 - not being able to switch between farms without closing out and reloading the game - we have a dedi server with a co op and switching to the co op and/or back to farm requires us to close out and reload every time
Is alfalfa(or clover)-hay better than the usual grass? I take if for a huge waste, if I just turn it into silage - then I could just as well have used regular grass, or chaff then??
I also struggle to find storage accepting it? - atm. I store it all in a trailer..??
There should be a blue tower kinda like the grain storage bins that accepts alfalfa and clover. I'm not sure about making it straight to silage since I baled all mine. Hopefully someone else more knowable can help you.
I have changed the output of the alfalfa and clover to be more than grass, so they can be used to make more silage per cut, also you can give them to animals, the harvestor silo I have in farms that has storage for them ! Their value is also bit more if you prefer to sell, Again my intention is to provide with variety, players have their own choice end of day
The map is great and really well made. I had a few issues like all of the modified productions have invisible textures, but that's more likely caused by all the mods I'm playing with (300+ of them).
There is something that's not mod related that I don't really like though. Almost every product can be sold everywhere, and it's kind of stupid that a gas station is willing to buy my 40 pallets of cement bags etc. I know this can be ignored with a few self imposed rules, but it's not easy to enforce them in multiplayer. For sure it breaks the immersion.
I also think it would be more fun to actually plan your road from a production point to a specialized place where you sell some of your goods instead of just dumping everything in the closest selling point.
thanks for suggesting, in my previous maps I have done the same thing, but the problem is, if players have more mods for productions other than what i have, then those products can’t be sold in my map, hence to support those I made my selling points to accept standard types, that’s why gas station accepts production types of all kind, least thing player can do now is check name of selling station of you think it’s not valid to sell there, better to sell at other place by skipping this one
I see, it's not a big issue anyway. Thanks for the answer.
Nevertheless, the map is great. Some places are really well designed like the dredge barge, or the beer & whiskey production. It's really fun to play on this map.
Secondly, I found a minor texture glitch when driving around the south part of the map near the Oil Plant, ( floating piece of a brick wall only visible from some angles. ) is there anywhere besides here I can share protentional issues for future updates?
Thank you for a beautiful and wonderfully made map. I have also found an issue is when I hired an AI worker to continue to harvest one of the starting fields that I own in New Farmer Mode (Field 20) but it doesn't continue where I stopped and processed to drive to the other end of the field so something with the AI workers got messed up but over all it's an amazing and awesome map
so far i like the map its well made the only think that i dont like is that if i want to replace something on the main farm or any other farm i can`t do it in my opinion it will be better if you make them placebles.
Thank you for a beautiful and wonderfully made map. I cannot imagine how much effort it took to put this all together.
I am also impressed at the patience you are showing in dealing with all the inevitable bug reports and the dedication you have to fix even the small points. You are truly a treasure for the Farm Sim community.
I had the same problem but in multiplayer. No one could join due to the infinite shaders loading.
Turns out it was caused by a few mods.
The problem was that this only appeared AFTER someone bought the machine from a given mod. So, in the end, we bought every machine available and checked after buying every ten or so if others could join or not.
Out of our 200+ mods, 4 were causing an issue. I don't remember the exact names, but it was a barrel, a front loader, a round baler, and a cotton harvester. No idea why those were problematic though.
LOVE the map and truly impressed with the work you've put into it - however, I've noticed something that no one has mentioned yet. Under construction -> factories, the included "Country View Dairy" doesn't have a building. Just three triggers, still for the full $210k. Is that an overlay that's meant for some existing building somewhere?
So I have been having terrible framerate issues on this map, I mean really bad at 9 FPS. After a bunch of testing I found out it was the "Use up your tires" mod, I deleted that and now I am averaging 60 FPS. Just figured I would mention it. Amazing Map as always by the BEST map maker in the game
Last night we had someone leave our server that has purchason Bison Ridge. The only way we could open the lands was to delete his farm because we couldn't sell the farm. Some one else purchased Bison Ridge and now there are no triggers for the silo's and barn. Any suggestions?
I've noticed 2 moew issues. In multiplayer when I accept a weeding or hoeing contract, it starts at 91% complete and won't actually finish. Also Barley and Canola have 2 planting times. Is this intentional?
The 91% complete issue is a problem with Precision Farming, not the map (I assume you have PF installed?). If you update PF, you 'should' be able to complete the field, but the 91% bug is still present.
If you check, wheat also has two planting times - this reflects real life as 'summer planting' is a thing for those crops. In real life you get less yield, but I am not sure how that is reflected in this map.
I noticed today that when March hits, and the Grass fields are ready to harvest for the first time in the year when on calendar mode, the grass shows as "Ready to harvest", but it still looks brown and withered. As you run the mower over it, the grass still comes out green though.
2025-06-11 09:50:49.180 Error: Failed to open xml file 'H:/FS25 Mods/FS25_AnhydrousAmmoniaAddon/H:/FS25 Mods/FS25_Montana_4X/objects/pallets/anhydrousTank.xml'.
2025-06-11 09:50:49.180 Error: Failed to open xml file 'H:/FS25 Mods/FS25_AnhydrousAmmoniaAddon/H:/FS25 Mods/FS25_Montana_4X/objects/pallets/anhydrousTank.xml'.
2025-06-11 09:50:50.858 Error: Failed to open xml file 'H:/FS25 Mods/FS25_AnhydrousAmmoniaAddon/H:/FS25 Mods/FS25_Montana_4X/objects/pallets/anhydrousTank.xml'.
2025-06-11 09:50:50.858 Error: Failed to open xml file 'H:/FS25 Mods/FS25_AnhydrousAmmoniaAddon/H:/FS25 Mods/FS25_Montana_4X/objects/pallets/anhydrousTank.xml'.
The error you’re encountering in Farming Simulator 2025 (FS25) with the FS25 Precision Farming mod stems from a divide by zero calculation in the NitrogenMap.lua script. Here’s a breakdown of the likely causes and solutions:
Root Cause
The error occurs in the getFertilizerUsage function (line 1376 of NitrogenMap.lua), which calculates fertilizer/sprayer usage. A division by zero happens when a critical variable used as a divisor (e.g., area, speed, or application rate) is zero or undefined. This is common in farming simulations where calculations depend on dynamic values like:
Field area coverage
Sprayer width
Application rate settings
Vehicle speed
Map layer data (e.g., weed or nitrogen maps)
Possible Triggers
Zero Application Rate
If the slurry spreader’s application rate is set to 0 (e.g., in the vehicle’s UI), the mod might attempt to divide by this value during calculations.
Invalid Work Area Detection
The sprayer’s work area might not detect the field properly (e.g., if the tool is not fully over the field or the field is unmarked). This results in an area of 0, causing division by zero.
Missing/Corrupted Map Layers
The precision farming mod relies on map layers (e.g., weed maps, nitrogen maps). If these layers are missing, incomplete, or improperly generated, the script might use 0 values for calculations.
Mod Compatibility Issues
Conflicts between FS25 Precision Farming and other mods (e.g., custom sprayers, terrain mods) could pass invalid values to the script.
Bug in the Mod’s Script
The script might lack safeguards for edge cases (e.g., when starting/stopping the sprayer or when the tool is idle).
Solutions
1. Check Application Rate Settings
Ensure the slurry spreader’s application rate is set to a non-zero value in the vehicle’s UI.
If using a precision farming map (e.g., weed map), verify it’s properly loaded and active.
2. Validate Field Coverage
Make sure the sprayer’s work area is fully covering the field.
Check for terrain/field definition errors (e.g., gaps in the field’s ground type).
3. Recreate Map Layers
If using custom maps, regenerate the weed, nitrogen, or soil maps via the mod’s in-game tools.
Ensure map layers are saved correctly and not corrupted.
4. Update Mods
Check for updates to FS25 Precision Farming (version 25.0.1+ might fix this).
Ensure all mods are compatible with FS25 and do not conflict with the sprayer’s specialization scripts.
5. Debug the Script (Advanced)
Open NitrogenMap.lua and locate line 1376. Add a check to prevent division by zero:
lua
Copy
local divisor = ... -- the value being used as a divisor
if divisor == 0 then divisor = 1 -- or handle the error gracefully
end
This is a temporary fix and may require modding expertise.
If the Issue Persists
Report the error to the FS25 Precision Farming mod developers with your log file and steps to reproduce.
Disable other mods temporarily to isolate conflicts.
By addressing the zero-value divisor in calculations, you should resolve the error. Let me know if you need further help! 🚜
Is anyone else having issues with the 1.0.0.1 version on their dedicated server? I've been playing on the 1.0.0.0 since day 1 and finally got a chance to upload the new one to the server. When i do my server will not stay running and also the game tells me i have a different version than the one on my server and i don't. Went back to the 1.0.0.0 and things are good now.
Hi, super cool map! I tried using the starter farm and got stuck in the buildings because I couldn’t open the door. I checked out the Possible Mod Conflicts post and saw your mention of doors, but I’m not sure what an IC mod conflict is or where in the settings to change trigger interactions. If you have the time will you give me an idea of where to look?
Hey DJ, awesome map man and much love. I have ran into a problem with the animal pens though. Even with the More Husbandrues mod i cant place any new pens.
This seems to only be an issue on dedicated servers. I tried single player and local host and was able to place more pens.
I am doing a series on the map and have purchased the Bison Ridge farm for the storyline I wanted to go with. Unfortunately I put hay bales in the fermenting silo there and it is not working. It takes the bales but the capacity does not rise and I am not paid for the bales either. The bales just disappear. Beautiful map and I have been enjoying my time in both multiplayer and single. Please repair this silo or let me know if I can do anything on my end. Thank you.
So, those harvestor silos act as production point for silage mainly and also storage for other types, The other types that dont show fill level in menu will show capacity when you drive under the fill trigger with a trailer.
Gotcha. I appreciate the response. I did put grass hay in the silo and thought that it could be used to make silage. Or is it just the loose hay you use? Thank you sir.
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My saved game keeps getting deleted and the one time the whole map was covered in dirt and I really wanna play on it but keeps doing this.
if the stuff is covered with dirt that means your graphic settings or too low
can you please check if it’s mod conflict ? It works fine for many players !
Decals on tractors, harvester and dash get blurry after entering them. When the map first loads all is good until entering then exiting vehicle. Issue doesn't go away until exiting FS25.
think it can be issue with game settings itself not map or can be mod conflict, please check on your end
I had no mods, only other map that did this was Elk Mountain in FS22. I ended switch my GPU from 6650XT to 9060XT 16G, issue is resolved and also the lag/rendor delay when plowing, lime, bailing etc. is all fixed too. Awesome Map!
This is due to poor graphics options settings with weak graphics cards, not the map's fault. Set graphics options to high and play around with individual settings.
Waterplane stops too early.
i found this floating brick decal thing
cant get anhydrous to load in pull cart. Curious as to what anhydrous mods guys are using.
I paid for the map but I cannot download it.
map is free and donations are optional. You can see the link to file once you click on download button
so I trying playing the map, it’s fun so fun.. until I go to save the game and when I press the button to save the game, something comes up and says “This Game Cannot Be Saved” can someone help me with this issue?
check the issue link pinned on the post
Have you started working on a way to remove the preplaced buildings?
Yeah, this map looks like th best one I have found so far, but I really want to make my farm in the same spot snowcap farms occupies
i cant bale alfalfa is anyone having the same problem i need help fixing i
Can you confirm if base game baler is working? I added them as filltypes so most of the balers work, even mods, unless its the mod that is causing issue.
ya i wil see if bace game baler works
Hey just wanted to let ya know the town in the upper part of the map has chickens on the highway. Not sure if this is you asking why the chicken crossed the road or if its a glitch lol
Free KFC?
Yeah, that is happening sometimes, its on issue that is reallly hard to track
is Judith plains going to be coming to the modhub. Only required mods installed and it doesn’t recognize it once I’m in the game except to tell me to get it from modhub. I’ve already downloaded it from DJ’s website on both my server and steam deck
it’s not on modhub, for server you should be able to see in mod list right ? We tested with many players. Once check your game settings or server settings
yeah I know it’s only on your website I’ve downloaded it to my (steam deck) “maybe that’s the problem (Linux) but I’ve downloaded mods to it before from the desktop on steam decks desktop or computer page. I’ve checked server setting an and unchecked the mod only hub mods, I use gportal. I’ve also downloaded the two required mods. I’ve even updated the map to your most recent update but once I load up the server and get into farm sim and goto our server it shows the map but has an exclamation ❗️ point and says it’s not on my system. I’ve even made sure I’ve unzipped the folder for the map and put it into the mod folder for fs25. 🤷♂️
I love the map but when i tried to make my own farm it told me that I couldn't place my cow pasture because there was to many animal pens
There is a required mod list (2 mods long) - install those and this problem goes away...
ok thank you
were is the mod list
on the same page you downloaded the mod
Love this map!! Just a few small complaints
1 - not being able to sell buildings
2 - not being able to switch between farms without closing out and reloading the game - we have a dedi server with a co op and switching to the co op and/or back to farm requires us to close out and reload every time
aside from that amazing job!!!
Is alfalfa(or clover)-hay better than the usual grass? I take if for a huge waste, if I just turn it into silage - then I could just as well have used regular grass, or chaff then??
I also struggle to find storage accepting it? - atm. I store it all in a trailer..??
There should be a blue tower kinda like the grain storage bins that accepts alfalfa and clover.
I'm not sure about making it straight to silage since I baled all mine.
Hopefully someone else more knowable can help you.
I have changed the output of the alfalfa and clover to be more than grass, so they can be used to make more silage per cut, also you can give them to animals, the harvestor silo I have in farms that has storage for them ! Their value is also bit more if you prefer to sell, Again my intention is to provide with variety, players have their own choice end of day
this was a great decision and really helps. Thanks for providing a use for alfalfa and clover beyond just selling it.
The map is great and really well made. I had a few issues like all of the modified productions have invisible textures, but that's more likely caused by all the mods I'm playing with (300+ of them).
There is something that's not mod related that I don't really like though. Almost every product can be sold everywhere, and it's kind of stupid that a gas station is willing to buy my 40 pallets of cement bags etc. I know this can be ignored with a few self imposed rules, but it's not easy to enforce them in multiplayer. For sure it breaks the immersion.
I also think it would be more fun to actually plan your road from a production point to a specialized place where you sell some of your goods instead of just dumping everything in the closest selling point.
thanks for suggesting, in my previous maps I have done the same thing, but the problem is, if players have more mods for productions other than what i have, then those products can’t be sold in my map, hence to support those I made my selling points to accept standard types, that’s why gas station accepts production types of all kind, least thing player can do now is check name of selling station of you think it’s not valid to sell there, better to sell at other place by skipping this one
I see, it's not a big issue anyway. Thanks for the answer.
Nevertheless, the map is great. Some places are really well designed like the dredge barge, or the beer & whiskey production. It's really fun to play on this map.
Thanks for making it and sharing with us.
First off I love the map, you did amazing!

Secondly, I found a minor texture glitch when driving around the south part of the map near the Oil Plant, ( floating piece of a brick wall only visible from some angles. ) is there anywhere besides here I can share protentional issues for future updates?
Thank you for your hard work DJ!
Thank you for a beautiful and wonderfully made map. I have also found an issue is when I hired an AI worker to continue to harvest one of the starting fields that I own in New Farmer Mode (Field 20) but it doesn't continue where I stopped and processed to drive to the other end of the field so something with the AI workers got messed up but over all it's an amazing and awesome map
so far i like the map its well made the only think that i dont like is that if i want to replace something on the main farm or any other farm i can`t do it in my opinion it will be better if you make them placebles.
maybe it could work with object hider to sell the buildings ?
Thank you for a beautiful and wonderfully made map. I cannot imagine how much effort it took to put this all together.
I am also impressed at the patience you are showing in dealing with all the inevitable bug reports and the dedication you have to fix even the small points. You are truly a treasure for the Farm Sim community.
the map loaded for me but once I tried to save it, it said game could not save and I don't know why.
can't play on the map because it say its compiling shaders and then the game wont let me in and crashes.
Try loading map alone and see once,Think its is because of mod conflcit, check the release notes once which has link to modconflicts
I had the same problem but in multiplayer. No one could join due to the infinite shaders loading.
Turns out it was caused by a few mods.
The problem was that this only appeared AFTER someone bought the machine from a given mod. So, in the end, we bought every machine available and checked after buying every ten or so if others could join or not.
Out of our 200+ mods, 4 were causing an issue. I don't remember the exact names, but it was a barrel, a front loader, a round baler, and a cotton harvester. No idea why those were problematic though.
love the map but would be awesome if your buildings were placeable
i want to place down another animal barn but i cant because there are too many existing pens can you allow me to sell some so i can place mine
I had the same problem. Make sure you download the required mods and that should fix it.
LOVE the map and truly impressed with the work you've put into it - however, I've noticed something that no one has mentioned yet. Under construction -> factories, the included "Country View Dairy" doesn't have a building. Just three triggers, still for the full $210k. Is that an overlay that's meant for some existing building somewhere?
Hi just wondering if there are any more updates planned and if so would they be save game compatible?
still issue with course play and compiling shaders on newest update
So I have been having terrible framerate issues on this map, I mean really bad at 9 FPS. After a bunch of testing I found out it was the "Use up your tires" mod, I deleted that and now I am averaging 60 FPS. Just figured I would mention it. Amazing Map as always by the BEST map maker in the game
Last night we had someone leave our server that has purchason Bison Ridge. The only way we could open the lands was to delete his farm because we couldn't sell the farm. Some one else purchased Bison Ridge and now there are no triggers for the silo's and barn. Any suggestions?
I've noticed 2 moew issues. In multiplayer when I accept a weeding or hoeing contract, it starts at 91% complete and won't actually finish. Also Barley and Canola have 2 planting times. Is this intentional?
Thank you.
The 91% complete issue is a problem with Precision Farming, not the map (I assume you have PF installed?). If you update PF, you 'should' be able to complete the field, but the 91% bug is still present.
If you check, wheat also has two planting times - this reflects real life as 'summer planting' is a thing for those crops. In real life you get less yield, but I am not sure how that is reflected in this map.
PF is up to date. Thanks for the heads up. Wasn't sure if the planting times were deliberate or not
Its doing it for harvesting contracts as well as cultivating. I think all contracts, those are just the four that I ever do.
I noticed today that when March hits, and the Grass fields are ready to harvest for the first time in the year when on calendar mode, the grass shows as "Ready to harvest", but it still looks brown and withered. As you run the mower over it, the grass still comes out green though.
I turned visuals to July for this reason. Hah
Any chance of adding your forage silo to the placeables?
like to see that also or where to obtain I have looked everywhere
for anhydrous mods getting below
2025-06-11 09:50:49.180 Error: Failed to open xml file 'H:/FS25 Mods/FS25_AnhydrousAmmoniaAddon/H:/FS25 Mods/FS25_Montana_4X/objects/pallets/anhydrousTank.xml'.
2025-06-11 09:50:49.180 Error: Failed to open xml file 'H:/FS25 Mods/FS25_AnhydrousAmmoniaAddon/H:/FS25 Mods/FS25_Montana_4X/objects/pallets/anhydrousTank.xml'.
2025-06-11 09:50:50.858 Error: Failed to open xml file 'H:/FS25 Mods/FS25_AnhydrousAmmoniaAddon/H:/FS25 Mods/FS25_Montana_4X/objects/pallets/anhydrousTank.xml'.
2025-06-11 09:50:50.858 Error: Failed to open xml file 'H:/FS25 Mods/FS25_AnhydrousAmmoniaAddon/H:/FS25 Mods/FS25_Montana_4X/objects/pallets/anhydrousTank.xml'.
You can get rid of that by removing AnhydrousAmmoniaAddon. Anhydrous is built into the map so you don't need the mod.
Oh that's handy info, having the same ongoing issue - will try this too - thanks!
Anyone know why using slurry spreader getting this error?
Script error: Divide by zero error. LUA call stack: =dataS/scripts/internalMods/FS25_precisionFarming/scripts/maps/NitrogenMap.lua:1376 getFertilizerUsage =dataS/scripts/internalMods/FS25_precisionFarming/scripts/specializations/ExtendedSprayer.lua:1468 getSprayerUsage =dataS/scripts/utils/Utils.lua:601 =dataS/scripts/internalMods/FS25_precisionFarming/scripts/specializations/WeedSpotSpray.lua:161 getSprayerUsage =dataS/scripts/utils/Utils.lua:601 =dataS/scripts/vehicles/specializations/Sprayer.lua:1177 onStartWorkAreaProcessing =dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent =dataS/scripts/vehicles/specializations/WorkArea.lua:210 onUpdateTick =dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent =dataS/scripts/vehicles/Vehicle.lua:2121 updateTick =dataS/scripts/network/NetworkNode.lua:214 updateActiveObjectsTick =dataS/scripts/network/Server.lua:83 update =dataS/scripts/BaseMission.lua:1019 update =dataS/scripts/FSBaseMission.lua:1925 update =dataS/scripts/mission00.lua:663 update =dataS/scripts/main.lua:1226 update 2025-06-03 12:52:59.014
The error you’re encountering in Farming Simulator 2025 (FS25) with the FS25 Precision Farming mod stems from a divide by zero calculation in the
NitrogenMap.lua
script. Here’s a breakdown of the likely causes and solutions:Root Cause
The error occurs in the
getFertilizerUsage
function (line 1376 ofNitrogenMap.lua
), which calculates fertilizer/sprayer usage. A division by zero happens when a critical variable used as a divisor (e.g., area, speed, or application rate) is zero or undefined. This is common in farming simulations where calculations depend on dynamic values like:Possible Triggers
0
(e.g., in the vehicle’s UI), the mod might attempt to divide by this value during calculations.0
, causing division by zero.0
values for calculations.Solutions
1. Check Application Rate Settings
2. Validate Field Coverage
3. Recreate Map Layers
4. Update Mods
5. Debug the Script (Advanced)
NitrogenMap.lua
and locate line 1376. Add a check to prevent division by zero: lua Copy local divisor = ... -- the value being used as a divisor if divisor == 0 then divisor = 1 -- or handle the error gracefully endIf the Issue Persists
By addressing the zero-value divisor in calculations, you should resolve the error. Let me know if you need further help! 🚜
any idea why this map won’t let me save the game? I tried a few other maps to make sure and it’s only this one
Were playing on multi player and have no issues saving. You do have to be logged in as admin to manually save.
same here, server map and no issues
do you have to add maintence points to sheds on prebuilt farms or
cant wait for more maps always loved yours especially umrv
Is anyone else having issues with the 1.0.0.1 version on their dedicated server? I've been playing on the 1.0.0.0 since day 1 and finally got a chance to upload the new one to the server. When i do my server will not stay running and also the game tells me i have a different version than the one on my server and i don't. Went back to the 1.0.0.0 and things are good now.
Hi, super cool map! I tried using the starter farm and got stuck in the buildings because I couldn’t open the door. I checked out the Possible Mod Conflicts post and saw your mention of doors, but I’m not sure what an IC mod conflict is or where in the settings to change trigger interactions. If you have the time will you give me an idea of where to look?
Hey DJ, awesome map man and much love. I have ran into a problem with the animal pens though. Even with the More Husbandrues mod i cant place any new pens.
This seems to only be an issue on dedicated servers. I tried single player and local host and was able to place more pens.
Hello,
I am doing a series on the map and have purchased the Bison Ridge farm for the storyline I wanted to go with. Unfortunately I put hay bales in the fermenting silo there and it is not working. It takes the bales but the capacity does not rise and I am not paid for the bales either. The bales just disappear. Beautiful map and I have been enjoying my time in both multiplayer and single. Please repair this silo or let me know if I can do anything on my end. Thank you.
So, those harvestor silos act as production point for silage mainly and also storage for other types, The other types that dont show fill level in menu will show capacity when you drive under the fill trigger with a trailer.
Gotcha. I appreciate the response. I did put grass hay in the silo and thought that it could be used to make silage. Or is it just the loose hay you use? Thank you sir.